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Posts filed under 'Opinions'

MP3 vs. WMA: Compressing Files

June 8th, 2006 Jason Dunn


I covered off the topic of bit rate previously, and why having a true CD-quality file at 1410 kbps means we end up with each music file in the 40 to 50MB range. When you think back to the mid-’90s when the popularity of the Web and email began to explode, most people were still using dial-up modems. Moral and legal ramifications aside, the roots of digital music lay in people trading and sharing music online. It’s hard to share a 50MB file while on 28.8 kbps dial-up – such a file would take, under realistic conditions of 2KB per second download speed, roughly seven hours to download. If the file was instead 2MB in size, it would only take 16 minutes to download. That’s quite a big difference! So file sizes needed to get smaller, but how? Psychoacoustic compression.

Psychoacoustics is a fancy word that simply means “what human beings can hear”. The human ear can only perceive certain frequencies of sound. Without getting too complicated (and mostly because I’m not an acoustic scientist), the idea is that in any given audio recording, there are frequencies that we can’t hear at all, but are still in the recording. If we get rid of those frequencies, we have less data to store in the song, and that means a smaller digital file size. The audio quality slider on Windows Media Player that has “Smallest Size” on one end and “Highest Quality” on the right is a nice visual for how this works. The more frequencies are dropped, the more compressed it is, and the smaller the file size – but the lower the quality of the audio, because as the file gets smaller, parts of the song that you can hear get tossed out.

By the way, this same theory works in JPEG pictures and MPEG movies, where visual data we can’t perceive is removed and the more data is removed the worse it looks. If you want to dig into the gory details of human hearing, this Web site has a lot of detail.

So let’s loop this back into our previous discussion of bit rate: the lower the bit rate, the less data there is in a song. Bit rate is the way we describe the level of compression. A 64kbps song is four times more compressed than a 256kbps song. It has four times less bits per second, which is four times less audio data. Now here’s where human hearing factors in: there’s a point where, once so much data has been removed from the song, that it just doesn’t sound right. This threshold is different for every person. Some people claim they can tell the difference between a CD and a 320kbps audio file. Some people can tell the difference between 64kbps and 128kbps, and others can’t. Just like eyesight, everyone hears differently. That’s why there’s no “right” answer when it comes to audio compression. The best you can do is select a quality level that’s right for your ears. No more theory – next up, the rubber meets the road and we talk about selecting the right audio file format (WMA or MP3) and the right bit rate.

Where Personal Entertainment Has Been, and Where It’s Going

June 5th, 2006 Jason Dunn


To understand where Windows Mobile media and entertainment is now, I think it’s important to understand what came before. Looking back on the history of when portable devices met personal entertainment, there are several notable devices. The first such device might be the portable radio. Initial radios were large, bulky devices that stayed in the living room of a home. They evolved into small, handheld devices that could be carried anywhere. The appeal? Music wherever you were, but the personal aspect was limited to the owner making a choice of which radio station to listen to. If you didn’t like what was on the radio, you didn’t have much of a choice.

Sony Walkman

The Sony Walkman TPS-L. Image courtesy of Sony History

Portable radios evolved into one the most popular portable entertainment devices of all time: the Sony Walkman. What made the walkman so popular so quickly? It blended the personalization of cassette tapes with the portability factor of a handheld radio. The combination of those two elements is what led to the explosive popularity. The Sony Walkman was first introduced in 1979 as the “Sound about” and was estimated to sell 5,000 units per month. Just two months after its release, ten times that amount (50,000) were being sold every month in Japan. When it made its way to North America, it quickly became a cultural icon.

Fast forward to today, and we have a huge assortment of digital audio players (commonly referred to as “DAP”), all bringing the same key ingredients as the original Walkman: they play back the content the user wants to listen to, and they are small enough to be portable. Almost every major, and minor, player in the computer and consumer electronics industry has stepped onto the field with everything from minuscule cube DAPs with flash memory to paperback book-sized media players with 100 gigabyte hard drives. The iPod is the market leader in hard drive-based players at the moment, but they have a lot of competition from some very determined industry players, so there’s plenty of choice.

A new generation of Windows Mobile Portable Media Centers, such as the Toshiba Gigabeat S, will blend the consumer friendly PMC interface with powerful synchronization options - all in a package that’s small and functional enough to go head to head with any portable media player on the market.

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